With enhanced online mechanics and tons of stuff to do, Sea of Thieves is believed to be one of the interesting titles ever to have landed on consoles since Pirates of the Caribbean, the 2003 box-hit developed by Bethesda, Ubisoft, Disney Interactive, 1C Company, and TDK.
You can collect weapons and clothing as you progress through the game, and according to Engadget, Rare may introduce microtransactions to allow you to purchase items using real-world money.
Rare is going overboard with performance recommendations for its upcoming nautical adventure, Sea of Thieves, including a promise that the Windows PC version of the game is created to run even on underpowered rigs.
Rare even goes the extra mile and gives you an idea of what performance you'd be getting with the various hardware.
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The numbers Sea of Thieves has been pulling in already would back up Rare's claim that this new IP can stand shoulder to shoulder with other Microsoft properties.
Players will be able to choose the pirate of their dreams from the get go, but they'll have to pick wisely as they won't be able to change their mind.
Mike Chapman, the design director, was pretty categorical while talking with PC Gamer.
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Here are ten Sea of Thieves Cursed Chests we would like to see. "That said, he affirmed that "...there will never be loot crates in Sea of Thieves". And, apparently, the first things you'll be able to buy will be pets! "People can do the mod if they want to, but they've got braver stomachs than mine". Again, it's completely optional.
Sea of Thieves will feature microtransactions, like most games released these days. 100 per cent, if you want to progress in Sea of Thieves, you play the game.
"But what we're saying as a Rare developer is, we're going to turn on crossplay. That's a hard and fast principal to us", concludes Duncan.
I was admittedly concerned about how long the game's legs would be after the beta, despite having such a good time playing it.
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